Most kite flyers don’t like to cross lines. It seems inconsiderate,
or at least a little embarrassing, unless you’re flying a fighter
kite, in which case you have license to do it. In fact, crossing lines
is the whole point of fighter competitions in North America, where
cutting line is the equivalent of an assault weapon. Rather than worry
others about whether or not we’re dangerous, we’ve developed
a game where we touch lines instead of cutting them. Crossing lines
can introduce you to some interesting people, so perhaps it’s
time to introduce more kiting enthusiasts to crossing lines. Maybe
you’ve seen line touch fighter kite events at festivals, or you’re
interested in them, but you’ve never seen one. Maybe you just
want to find out what the buzz is about fighter kites. If you want
to compete, this will help you visualize what lies ahead of you, and
avoid some common mistakes. If you want to watch a line touch competition,
this will help you understand what you’re watching.
Line touch competitions are the distilled essence
of fighter flying in North America. The sport has evolved to flying
fast kites on relatively short lines. Cutting line
duels are fought at a distance
as long as 1000 yards. Line touch duels are often fought
at distances less than 50 yards, often getting within
a few feet of the flyer’s
hand.
Flyers stand within a box or circle at a preset distance
from each other, with their backs squared to the
wind. The greater the distance between flyers,
the more difficult the task of maneuvering to touch your opponent’s
line. With more distance between flyers, points take
longer to resolve. Distances vary, but normally flyers
stand about 15-20 feet apart, in a circle approximately
8-10 feet in diameter or a box about 10’ x 10’.
Stepping out of the circle is a foul that costs the
flyer a point, or touch. The touch judge stands between
the flyers, determines who wins, settles disputes,
and calls whether the point will be flown as touch
from above, also called “Top” or “Over” points,
or below, also called “Bottom” or “Under” points.
Once a point begins, it keeps going until it is resolved,
by touching lines according to the judge’s
call, or by one flyer grounding his or her kite.
One of the
interesting factors in short line battles is that
occasionally a flyer will have the benefit of a wind
shift while
the point is being flown to momentarily gain advantage.
This is part of the game, and adds to the excitement.
Fighters can fly their kites within an area described
by the wind, the field boundaries, and the length of
line they have out. This is normally a hemisphere cut
in half, from straight overhead, directly to the flyers
right and left, and all area downwind. It is important
to note that the possible places a flyer can put his
fighter expands and contracts according to wind speed.
In a light wind, when a flyer can overcome the wind
speed with a series of fast pulls on the line, the area containing
the fight expands, because maneuvers can extend to
behind
the flyers, or upwind of where the flyers stand as
they fight. In a high wind, the area shrinks, because kite
control becomes more difficult, and maneuvers at the
upwind edges of the half hemisphere we fly in are harder
to maintain. Keeping this in mind can help you look
for places where you can attack, or from which you can be
attacked!
There is a paradox in short-line competitions;
while you are attacking your opponent’s line, the easiest
thing to see, and the thing that most flyers look for,
is their opponent’s kite. The kite will help
you to find where your opponent’s line is; but
keep in mind that there are times in a fight when you
need to ignore your opponent’s kite and focus
on his line position. When you have made your brilliant
maneuver and taken the advantage, no matter if it is
a top or bottom point, your opponent will see it. Your
opponent will immediately attempt an escape. If you
have the advantage you should not focus on your opponent’s
kite, since following the kite may take away your hard
won advantage. Ignore the kite and focus instead on
where your opponent’s line should be. Take the
most direct path to touch the line. That might be close
to your opponent’s hands! Valid line touches
seldom occur near the kite bridles. Therefore, you
should always remember to attack the LINE, not the
KITE.
A flyer putting a kite on the ground will account
for about half of all line touch points, and this
is not
an exaggeration. A common result of hurried defensive
maneuvers is a grounded kite. It is also a common
result from a lapse in concentration. Even
on Top points,
grounded kites are common, particularly when one
flyer is pressing
an advantage. Be aware of the ground, and how to
take advantage of it. All flyers have to
respect it, and
it takes nerve to stay close to the ground without
crashing.
A fighter kite on a long line will react more
slowly than a fighter kite on a short line.
On a shorter
line, your kite will be able to travel more quickly
through
a longer arc of travel. Be aware of the length
of line you have out, as well as the length
of line
your opponent
has out. If there is a big difference, one of you
will begin with an advantage. Part of the game
is angles;
the ability to act and react quickly will often
decide a point. However, the shortest line
does not always
win. There are times when a shorter line can keep
you from
winning. Control of the kite requires quicker reactions
on a shorter line; and in order to touch your opponent,
you need to be able to reach him. Wind conditions,
as well as the kind of point you’re flying, will determine
how much line you need. Since the call of a Top or Bottom
point is normally random, start from a line length you
feel comfortable with, and take note of how much line
your opponent has out. It will help you decide what to
do.
Before the touch judge calls the point out, he will do
two important things. He will see that both flyers’ kites
are in a neutral position, downwind and slightly to
their side (right or left, depending on where they
stand), and approximately halfway between the ground
and straight overhead. This gives neither flyer a position
advantage. Then, he will ask if each flyer is ready.
At that point, if the flyers agree they are ready,
and he sees that they are in a good starting position,
he will call “Top” or “Bottom”,
which announces what the flyers have to do, and is
also the signal to fight. Don’t signal the judge
that you’re ready if you’re not prepared
to maneuver – take your time. Know where your
opponent is. If you are at a disadvantage due to his
or her position, you are NOT ready to fight! The beginning
position is a fluid one; the wind and the flyers have
a lot to say about how that position is set. You don’t
have to start at a disadvantage. Be ready to move as
soon as the point is called. That move will almost
always be either up or down, depending on the call.
The “Top” or “Over” point starts
as a race to get position overhead. It ends with a diving
attack by one flyer to touch the other’s line,
or force the other flyer to ground. The top point requires
active maneuvers; as a result, flyers normally pull in
more line on top points than they release! This leads
to the mistake of not having enough line out to reach
your opponent. Lines get short quickly on top points.
If you don’t have enough to start with, you are
at a disadvantage. A good flyer will also maximize his
or her angle of attack by stepping back to the back of
the circle as the top point is called. If the opponent
fails to match this maneuver, the flyer at the back of
the circle has an advantage. Defensive maneuvers tend
to involve dives, or moves toward the edge of the wind
window away from your opponent. This can lead to a lot
of grounding. Offensive moves tend to involve climbing
to a superior position and diving on your opponent’s
line, or hovering over your opponent’s line until
he is forced to ground. This is a good time to mention
the “suicide” rule. It is not enough to force
your opponent to ground – you have to prove that
you are in control of your kite. If your opponent grounds
first, but you dive into the ground after the touch,
you have committed “suicide” and the point
is nullified. You have to be in control of your kite
as you make the touch, or as your opponent grounds. This
also prevents intentional grounding to score a touch.
The “Bottom” or “Under” point
starts as a race to get into position near the ground.
It ends with a climbing attack into one flyer’s
line, or one kite grounding. It becomes a test of skill
and nerve to see who can control their kite nearer to
the ground without crashing. Because these points tend
to be controlled by patient flyers who hover and spin
downwind, flyers normally let out more line on Bottom
points than they pull in! Since the kite will respond
more slowly as it moves away, having less line out to
start a bottom point is an advantage. A good flyer will
move to the front of the circle for bottom points to
get the best angle on their opponent. Offensive moves
are low, horizontal passes and quick, darting moves to
get underneath an opponent. Defensive moves are usually
horizontal passes toward the edge of the window away
from the attacker, and climbs to get the line out of
the way quickly. Following a climbing kite on a bottom
point is a mistake – it will often allow an escape.
The best response is a horizontal pass that will make
contact with your opponent’s line nearer to his
or her hands. Another common mistake is trying to get
too close to the ground. If you are not comfortable flying
below belt level, dive to belt level and be prepared
for a long, defensive horizontal pass away from your
opponent. Not everyone can make a knee level horizontal
pass – and if your opponent can do it, make your
opponent earn the point by chasing you a long distance
at very low altitude. Chances are good that the ground
will come to your aid unless your opponent is very careful
or very good. Either way, you’ve made a good play,
and may be in position to turn the tables if your opponent
rises. The important thing is not to go below your comfort
altitude, and stay focused. A lot of bottom points are
won high off the ground!
I’ve been sabotaged in competitions from time to
time by poorly tuned kites. Be sure your kite turns equally
well in both directions, and spins at the speed you want.
I’ve heard of flyers tuning kites to favor spinning
in one direction in order to take an offensive advantage
from one particular circle – but I don’t
do it. You can’t be certain you’re going
to get the circle you want, and the kite will be harder
to control. Years ago, I won a match in a direct elimination
draw because of kite tuning. While warming up, my kite
was showing a bias to turn right. My first opponent saw
that, and chose the left circle. I had corrected the
tune on the kite, and was able to surprise him with offensive
maneuvers that required me to spin well to the left.
I won that match easily. Still, bad tuning will ruin
your best plans. Know the conditions, choose the right
kite, and be certain it is well tuned.
Now I’ll describe two points, using examples where
neither flyer grounds. I show the kite positions, as
well as the flyers, and leave you to fill in the flying
lines! While I may be taking liberties with perspective,
the descriptions should help fill in any blanks.
In the first example, at #1, a “Bottom” point
is called, and flyers A and B are maneuvering to make
a touch from below. Flyer A gets below flyer B (#2) and
moves to get underneath him. Flyer B makes a horizontal
move just ahead of flyer A. Flyer A finds his kite is
rising above and behind his opponent’s kite, (#3)
and flyer B reacts by making a turn to start a horizontal
pass, while flyer A climbs out towards his side (#4),
and the touch is made in front of flyer A at point X
with the kites in position #5.
In the second example, at #1, a “Top” point
is called, and both flyers pull their kite overhead (#2).
Flyer B needs more line, and allows his kite to drop
a little while he gains line. Meanwhile, flyer A sees
his advantage and reacts (#3), diving on flyer B and
forcing him to dive away in response. The touch occurs
at point X to the right of flyer B near the ground with
the kites in position #4.
Even flying points in the park with a friend is great
fun, and the first time you make a nice touch, or
a great escape, you’ll know the thrill of line
touch fighter competition. The more flyers competing,
the more fun it gets, and the thrills increase exponentially.
Find out what all the grinning is about. Go to a kite
festival and look for the little fighter kites darting
around the sky. Watch the action, grab a fighter kite,
and step into the circle. Cross kite lines with someone
else on purpose. You’ll be glad you did!
Tom
Humphrey, Writer, Sport Fencer and Fighter Kite
fanatic, is willing to share information on fighters,
and can be reached by email at
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